Physical Edition // Development
First Reach: The Board Game
The Solar economy, on the table.
A physical interpretation of the First Reach universe built around logistics, routes, assets, infrastructure and commercial growth.
Shared Canon
A Physical First Reach Economy
The board game uses the same canon as the browser game. Settlements, organisations, spacecraft and the Solar economy belong to one setting. The tabletop game is still designed as its own experience, not a copy of the digital one.
Build Your Network
Play is built around logistics: contracts, routes, spacecraft, settlements and infrastructure. The work is to move what is needed, and to grow a commercial position inside a shared map of the Solar System.
Spacecraft as Physical Objects
Spacecraft are intended as miniatures with visible manufacturer identity. Armstrong Dynamics, Zhenhua Aerospace and Kovac Industries should be readable on the table, not only in the setting documents.
Expansions
The first game is being designed so later expansions can extend the map, the available contracts and the physical presence of the universe, without breaking the core economy.
Models and Colour Schemes
Alternative model and livery releases may follow. Manufacturer identity and in-universe colour direction are part of that work. Nothing shown here is available to purchase.
Designed to Belong Together
The board game, the browser game and the public setting are meant to feel like parts of one civilisation. Different forms of play. The same Solar economy.
Development Status
First Reach: The Board Game is in development. This page is an introduction to the intended physical game, not a storefront.
In Development