Player Operations // Commercial Entry
First Reach
Build a company inside a living interplanetary economy.
First Reach is a persistent browser-based economic and logistics simulation set across the Solar System in 2200.
You begin small.
What happens next depends on the decisions you make.
Start With Very Little
A new company begins with limited capital and a leased spacecraft. First Reach is not designed around an inherited fleet. It is designed around the work of becoming viable.
Move What Civilisation Needs
Freight contracts keep settlements supplied. Food, pharmaceuticals, industrial machinery, construction materials, manufactured goods and specialist equipment all have to travel.
Build Your Operation
Routes, commercial relationships and the capacity to fulfil contracts determine how a company grows. Expansion is earned through work, not granted by a predetermined story.
A Persistent Economy
The Solar economy continues whether a single company succeeds or fails. Banking, finance and insurance sit alongside transport as part of the same system.
More Than Freight
Movement is only one part of the work. Infrastructure, licences and certifications shape who can operate, where they can operate, and on what terms.
No Chosen Hero
There is no destined protagonist. First Reach places the player as a company among many, inside an economy that does not exist to centre one operator.
Development Status
The browser game is under active development. This page describes the intended shape of the experience, not a live service.
First Reach is in development